Class SpatialAudioParams

The spatial audio parameters.

Hierarchy

  • SpatialAudioParams

Constructors

Properties

enable_air_absorb?: boolean

Whether to enable air absorption, that is, to simulate the sound attenuation effect of sound transmitting in the air; under a certain transmission distance, the attenuation speed of high-frequency sound is fast, and the attenuation speed of low-frequency sound is slow. true : (Default) Enable air absorption. Make sure that the value of speaker_attenuation is not 0; otherwise, this setting does not take effect. false : Disable air absorption.

enable_blur?: boolean

Whether to enable audio blurring: true : Enable audio blurring. false : (Default) Disable audio blurring.

enable_doppler?: boolean

Whether to enable the Doppler effect: When there is a relative displacement between the sound source and the receiver of the sound source, the tone heard by the receiver changes. true : Enable the Doppler effect. false : (Default) Disable the Doppler effect. This parameter is suitable for scenarios where the sound source is moving at high speed (for example, racing games). It is not recommended for common audio and video interactive scenarios (for example, voice chat, co-streaming, or online KTV). When this parameter is enabled, Agora recommends that you set a regular period (such as 30 ms), and then call the updatePlayerPositionInfo, updateSelfPosition, and updateRemotePosition methods to continuously update the relative distance between the sound source and the receiver. The following factors can cause the Doppler effect to be unpredictable or the sound to be jittery: the period of updating the distance is too long, the updating period is irregular, or the distance information is lost due to network packet loss or delay.

speaker_attenuation?: number

The sound attenuation coefficient of the remote user or media player. The value range is [0,1]. The values are as follows: 0: Broadcast mode, where the volume and timbre are not attenuated with distance, and the volume and timbre heard by local users do not change regardless of distance. (0,0.5): Weak attenuation mode, where the volume and timbre only have a weak attenuation during the propagation, and the sound can travel farther than that in a real environment. enable_air_absorb needs to be enabled at the same time. 0.5: (Default) Simulates the attenuation of the volume in the real environment; the effect is equivalent to not setting the speaker_attenuation parameter. (0.5,1]: Strong attenuation mode, where volume and timbre attenuate rapidly during the propagation. enable_air_absorb needs to be enabled at the same time.

speaker_azimuth?: number

The azimuth angle of the remote user or media player relative to the local user. The value range is [0,360], and the unit is degrees, The values are as follows: 0: (Default) 0 degrees, which means directly in front on the horizontal plane. 90: 90 degrees, which means directly to the left on the horizontal plane. 180: 180 degrees, which means directly behind on the horizontal plane. 270: 270 degrees, which means directly to the right on the horizontal plane. 360: 360 degrees, which means directly in front on the horizontal plane.

speaker_distance?: number

The distance of the remote user or media player relative to the local user. The value range is [1,50], and the unit is meters. The default value is 1 meter.

speaker_elevation?: number

The elevation angle of the remote user or media player relative to the local user. The value range is [-90,90], and the unit is degrees, The values are as follows: 0: (Default) 0 degrees, which means that the horizontal plane is not rotated. -90: -90 degrees, which means that the horizontal plane is rotated 90 degrees downwards. 90: 90 degrees, which means that the horizontal plane is rotated 90 degrees upwards.

speaker_orientation?: number

The orientation of the remote user or media player relative to the local user. The value range is [0,180], and the unit is degrees, The values are as follows: 0: (Default) 0 degrees, which means that the sound source and listener face the same direction. 180: 180 degrees, which means that the sound source and listener face each other.

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