Class VideoFrame

Configurations of the video frame.

Note that the buffer provides a pointer to a pointer. This interface cannot modify the pointer of the buffer, but it can modify the content of the buffer.

Hierarchy

  • VideoFrame

Constructors

Properties

alphaBuffer?: Uint8Array

The alpha channel data output by using portrait segmentation algorithm. This data matches the size of the video frame, with each pixel value ranging from [0,255], where 0 represents the background and 255 represents the foreground (portrait). By setting this parameter, you can render the video background into various effects, such as transparent, solid color, image, video, etc. In custom video rendering scenarios, ensure that both the video frame and alphaBuffer are of the Full Range type; other types may cause abnormal alpha data rendering. Make sure that alphaBuffer is exactly the same size as the video frame (width × height), otherwise it may cause the app to crash.

alphaStitchMode?: AlphaStitchMode

When the video frame contains alpha channel data, it represents the relative position of alphaBuffer and the video frame. See AlphaStitchMode.

avsync_type?: number

Reserved for future use.

height?: number

The height of the video, in pixels.

matrix?: number[]

This parameter only applies to video data in Texture format. Incoming 4 × 4 transformational matrix. The typical value is a unit matrix.

metaInfo?: IVideoFrameMetaInfo

The meta information in the video frame. To use this parameter, contact.

metadata_buffer?: Uint8Array

This parameter only applies to video data in Texture format. The MetaData buffer. The default value is NULL.

metadata_size?: number

This parameter only applies to video data in Texture format. The MetaData size. The default value is 0.

renderTimeMs?: number

The Unix timestamp (ms) when the video frame is rendered. This timestamp can be used to guide the rendering of the video frame. This parameter is required.

rotation?: number

The clockwise rotation of the video frame before rendering. Supported values include 0, 90, 180, and 270 degrees.

textureId?: number

This parameter only applies to video data in Texture format. Texture ID.

The pixel format. See VideoPixelFormat.

uBuffer?: Uint8Array

For YUV data, the pointer to the U buffer; for RGBA data, the value is 0.

uStride?: number

For YUV data, the line span of the U buffer; for RGBA data, the value is 0. When dealing with video data, it is necessary to process the offset between each line of pixel data based on this parameter, otherwise it may result in image distortion.

vBuffer?: Uint8Array

For YUV data, the pointer to the V buffer; for RGBA data, the value is 0.

vStride?: number

For YUV data, the line span of the V buffer; for RGBA data, the value is 0. When dealing with video data, it is necessary to process the offset between each line of pixel data based on this parameter, otherwise it may result in image distortion.

width?: number

The width of the video, in pixels.

yBuffer?: Uint8Array

For YUV data, the pointer to the Y buffer; for RGBA data, the data buffer.

yStride?: number

For YUV data, the line span of the Y buffer; for RGBA data, the total data length. When dealing with video data, it is necessary to process the offset between each line of pixel data based on this parameter, otherwise it may result in image distortion.

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